FPS Estimator
Pick your CPU, your GPU, a game and a resolution. You get one honest number — an estimated FPS band, a playability tier, and whether your CPU or your GPU is the limit.
Make a selection above to see your estimated FPS.
Estimates from published benchmark data — real results vary with RAM, drivers and settings. For your real numbers, run the CPU benchmark or the GPU benchmark on your machine (linked right below).
Everything on this page runs in your browser. The catalog and the math are static files, nothing is sent to a server, and this page runs no session analytics.
Use cases
Five situations where the FPS Estimator helps:
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Deciding on a PC build before buying
Estimate the FPS your planned CPU + GPU will deliver in the games you actually play before you spend money.
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Choosing between two GPUs on a budget
Compare banded FPS estimates for your two shortlisted cards at your target resolution to see if the upgrade is worth it.
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Checking if your current setup can run a new game
Pick the new game and your hardware to see whether you land in the fine or great tier before downloading it.
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Deciding what resolution to play at
Run the same game at 1080p, 1440p and 4K with the same hardware to find the sweet spot between image quality and frame rate.
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Understanding which component is holding you back
Read the CPU-bound / GPU-bound verdict to know whether a CPU or a GPU upgrade will actually raise your frame rate.
Frequently asked questions
- How accurate is the FPS estimate?
- It is a banded estimate (for example 60–69 fps) derived from published benchmark data for your CPU, GPU, game and resolution. Real results vary with RAM, drivers, game settings and background load — run our CPU and GPU benchmarks on your machine for your real numbers.
- What do the playability tiers mean?
- Unplayable is below 30 fps, poor is 30–39 fps, fine is 40–59 fps, and great is 60 fps and above. The thresholds are the same at every resolution.
- What does CPU-bound, GPU-bound or balanced mean?
- The estimate compares how hard your CPU and GPU work for that game at that resolution. CPU-bound means the processor limits the frame rate first, GPU-bound means the graphics card does, and balanced means both hit their limit together.
- Does the tool store or send my hardware selection?
- No. Everything runs in your browser: the catalog and the math are static files, nothing is submitted to a server, and this page runs no session analytics at all.
- Which games and resolutions are supported?
- 12 popular games (for example Counter-Strike 2, Cyberpunk 2077, Fortnite and Elden Ring) at 1080p, 1440p and 4K, with 96 CPUs and 110 GPUs in the catalog.
How the FPS Estimator works
- The FPS Estimator predicts the frame rate a game will get on your hardware — a translator between published benchmark data and your exact setup.
- Choose your CPU, your GPU, one of the 12 games and one of the 3 resolutions. The tool compares the game's per-resolution requirements against your hardware's benchmark scores, applies the bottleneck rule, and shows the resulting FPS band, playability tier and limiting-component verdict.
- The numbers come from published benchmark sources pinned in the dataset header. They are bands, not promises: drivers, RAM, cooling and settings all shift real results. For ground truth on your machine, use the CPU and GPU benchmark tools linked below the results.