Network Latency Tester
A fully client-side network-quality test: pick a game-region preset, run a ~20s probe burst against our CDN edge, and read latency (avg / p95 / p99), jitter, a live sparkline and a loaded-latency verdict — no install, no sign-up, nothing uploaded.
Game-region preset
Pick a preset to frame your result in game-region context. In this version all presets probe the same serving CDN edge.
Pick a preset to frame your result in game-region context. In this version all presets probe the same serving CDN edge.Run length
How this works
What this measures: latency to our regional CDN endpoint using repeated HTTPS requests from your browser. This is not ICMP ping and is usually slightly higher because it includes browser, HTTP and encryption overhead.
How to compare to game ping: actual in-game latency is often similar but may differ because games use different protocols and connect to different servers. As a rough rule, browser latency is commonly about 5–15 ms higher than ICMP ping under good conditions.
Important: results reflect the route to the serving CDN edge at the time of the test, not necessarily the exact route to a game server.
Free. No sign-up. No email. All measurements happen on your device; the only requests are the small probe files the test measures.
Your latency
This is HTTPS latency, not ICMP ping — expect it to read about 5–15 ms higher than ICMP under good conditions.
Average
—p95
—p99
—Jitter
—Latency over the run
One point per valid sample. Load-phase samples are shown in a second colour.
Loaded latency (bufferbloat-lite)
- Idle average
- —
- Loaded average
- —
- Delta
- —
This is a loaded HTTP latency delta, not a true bufferbloat measurement — a CDN download may not saturate your bottleneck.
Measurement integrity
- Valid samples
- 0
- Excluded samples
- 0
- Warm-up (first probe, always discarded)
- 1
- Integrity Edge
- unknown
- Network type
- unknown
- Device class
- unknown
Detected on a mobile device — mobile timers and radios can skew latency results; treat these numbers as lower confidence.
How this works
What this measures: latency to our regional CDN endpoint using repeated HTTPS requests from your browser. This is not ICMP ping and is usually slightly higher because it includes browser, HTTP and encryption overhead.
How to compare to game ping: actual in-game latency is often similar but may differ because games use different protocols and connect to different servers. As a rough rule, browser latency is commonly about 5–15 ms higher than ICMP ping under good conditions.
Important: results reflect the route to the serving CDN edge at the time of the test, not necessarily the exact route to a game server.
Help — Network Latency Tester
How to use
- Pick a game-region preset and a run length, then press Run. The test only starts on your tap — nothing is measured before.
- Watch the live progress, sample count and sparkline. You can press Stop at any time; if at least 10 valid samples were collected you get a partial result.
- Read the verdict, the stats and the loaded-latency delta. Use Copy results to share a plain-text summary.
Features
- 12 game-region presets, grouped by continent, each with typical game servers and a reference ping.
- Average, p95, p99 (extended runs) and jitter, each with the sample count and a fixed HTTPS-vs-ICMP note.
- A loaded-latency (bufferbloat-lite) phase: idle vs loaded averages and a delta with a 3-band verdict.
Tips
- Run the test in a visible tab — switching away aborts the run so you never read a throttled result.
- Avoid heavy downloads or uploads in another tab during the run, or the idle baseline will be skewed.
- If the loaded-latency delta is large, try a wired connection or QoS on your router before blaming your ISP.
Use cases
Why people run a quick network latency test:
-
Check if my network is the bottleneck
Before blaming a game server or buying software, find out whether your own connection is causing the high ping.
-
Monitor a test while it runs
Watch live progress, a latency sparkline and a Stop control without scrolling — on desktop or phone.
-
Understand what the number means
Read exactly what an HTTPS probe measures versus ICMP or in-game ping, so you don't misinterpret the result.
-
Spot router queueing under load
See how your latency changes while bandwidth is in use, to tell if your router or ISP queues packets.
-
Trust the measurement
See which samples were excluded and why, so you know the numbers weren't served from cache or truncated.
Frequently asked questions
- How does the network latency test work?
- It sends repeated small HTTPS requests to a static file on our CDN edge from your browser and measures the round-trip time of each one with the browser's own clock. Everything runs on your device; nothing is uploaded and no account is needed.
- Is this a real ICMP ping test?
- No. It measures an HTTPS round trip, not ICMP, so it usually reads a little higher — commonly about 5–15 ms more than ICMP ping under good conditions — because it includes browser, HTTP and encryption overhead.
- Why do all game-region presets give similar numbers?
- All presets in this version are served from the same static endpoint, so they measure the route from you to the serving CDN edge, not the route to that game region's servers. The presets give you a game-region context to interpret your result; true per-region routes are planned for a future version.
- What is the "loaded latency" part measuring?
- The final seconds of the test download a few megabytes while probing continues, then we compare latency before and under load. A large jump suggests your network queues packets under load. It is a loaded HTTP latency delta, not a true bufferbloat measurement.
- Does the test store my results?
- No. Results exist only for the current page session — nothing is stored on servers and nothing is sent anywhere except the static probe files themselves.
Is your PC or your network the bottleneck?
If your latency looks fine but games still feel laggy, the problem may be your hardware. Check: